Category Archives: Humor

Yip Yip Family

Most of my generation who grew up in front of public television remember Sesame Street and its host of memorable characters: Big Bird, Kermit the Frog, Elmo, Bert & Ernie, Cookie Monster, Grover, Oscar the Grouch, The Count… Who can forget such gems as “It’s Not Easy Being Green” or “C is for Cookie” or “Rubber Ducky?”

As fun as it is to wax nostalgic with Sesame Street, I can’t say that I really enjoyed the show that much as a child. I was terribly averse to anything that felt like learning disguised as entertainment. My fondest memories from the show actually come from some of the more obscure characters such as the Martians, a.k.a. the Yip Yips.tumblr_mjtvxkvoiT1qb5gkjo1_500

The premise behind the Yip Yips was to teach kids about the properties of certain objects by looking at them from an alien perspective. Although this concept was by no means new or revolutionary, the Yip Yips were able to pull it off in a way that still makes me laugh today.

These were probably the simplest puppets ever featured on Sesame Street, controlled by only a pair of sticks. Yet I remember quoting them back and forth with my dad for years after, well into my teens.

Thanks to the wonder that is YouTube and some other kind souls who apparently thought the Yip Yips were worthy of preservation, my kids have now become subject to my crazy sense of humor.

So now, we’ve found ourselves going around in public saying dumb things like, “Book say Earth person have hands!” And the little ones oblige me by replying with the obligatory, “Yip yip yip yip yip!” It’s a strange feeling, to say the least – I’m so proud of them for having such offbeat senses of humor, but I worry that I’m going to make them as nuts as I am.

Unfortunately, Tabitha is not immune. While digging around for Yip Yip videos, we found one with a Yip Yip family singing a cute song that I didn’t seem to remember from my childhood. Of course, it didn’t take long before we all knew the words and started singing it back and forth, because it embedded itself in our heads. It’s getting as bad as Bananaphone was at first.

So, if you happen to see us over the holidays or any other time in the future reciting some ridiculousness back and forth, please don’t be alarmed. Don’t start making your way to the nearest exit while pretending to take an important phone call – all the while dialing 9-1-1. Just ask us what movie or show we’re quoting and we’ll happily show you what’s so darn funny on the nearest available interweb portal.

For more Yip Yip hijinks, check out what happens when they find a radio, a fan, a computer, and Planet Earth.

Well Crap…

I never really realized just how vital the internet is to my daily life until I was browsing around and stumbled on the last page of the Internet. It’s difficult to describe the resulting feeling of emptiness. I mean, I really expected more out there – especially considering what I pay for broadband.LastPageOfTheInternet

I guess I just need to get over it and find something else to do now…

Edit:
It looks as though the link no longer shows what it used to, but you can still check out some of the other zany links on Google when you search for the last page of the internet.

Lavatory Repository

Apparently following the example of the crate review system, someone has collected various game screenshots of… toilets? I’m not sure whether to laugh or be repulsed.1402278090014

There are gamers out there who claim that you can judge how interactive a game is based on it’s restrooms. It’s an interesting theory. Level designers can, after all, put in as much or as little thought and effort as they want to design a game restroom. After asking a few questions, it’s easy to see how restrooms could be used to measure the interactivity and realism of a game.

For example: Are there urinals in the men’s rooms (not found in every establishment, but most)? Can you flush the toilets and urinals? Can you open and close the stalls? Are there toilet paper dispensers? Can you run the faucets in the sinks? Is there a soap dispenser? Is there a hand dryer or paper towel dispenser you can use? Can you see yourself in the mirrors? Are there waste receptacles? Can you actually USE the toilet or urinal?

All of these things (with the exception of urinals) are required by law in most publicly accessible establishments, and people expect them to be there. And these are only the basics. What about condom machines and baby-changing tables? What about the “For a great time…” messages in the stalls? It just seems to me that game designers often overlook how seemingly trivial details can be so effective at maintaining the “suspension of disbelief” required for player immersion.

We all know it’s not uncommon to see “ultra-realistic” or something to that effect on the back of a game box. Isn’t it time we expected more from the games that make these kinds of claims?

I suppose this brings up an interesting question: How real is too real? We don’t, after all, want a susceptible gamer to lose a grip on his (or her! We are living in a new age of gaming!) own reality because the games he or she plays may very well be TOO realistic. I’ll save that digression for another post.we_could_be_living_in_virtual_reality

Unfortunately, though there are no limits on imagination, there are limits on resources. Who has the time and budget to model and texture all those little objects when it’s difficult enough to ship the game without them? This collection of toilets illustrates an important fact: In almost every game, someone is paid to design a toilet. How many object modelers spend valuable project time creating mundane objects like pay phones, desks, toilets, and other such things when their time could be better spend creating art for the proprietary elements of the game, such as the character models.

Is it too ambitious to think some talented modelers out there could create libraries of common object models that could be purchased for a nominal fee by game developers? Or perhaps I am just misinformed and it’s already been done. But if not, I think a decent modeler could make a good chunk of money by doing the grunt work of modeling common objects so that game artists can focus their creative talents on something more productive. It seems pointless to reinvent the wheel – or in this case, toilet.

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*BTW, I would strongly advise you not to watch the lol.swf video in the parent directory. It’s quite offensive. Perhaps it serves as proof positive that the owner of this collection is not as eccentric as I first suspected, but simply disturbed. You have been warned.

The Crate Review System

Apparently a rating system was created years ago to judge First-Person Shooter (FPS) games based on how long you can play the game before you see a crate or barrel. Supposedly, the longer you can play the game without finding either, the better the game is.Old-Crate-241-Design-psd4933

Very funny article indeed, but the sad fact of the matter is that encountering a crate or barrel in any FPS game is not a matter of “if,” but “when.”

It seems that level designers can’t even place their unimaginative crates and barrels in a logical manner. In the real world, crates and barrels are needed for carrying things that are too heavy to for a cardboard box. Therefore, they are almost exclusively found on top of pallets, and require forklifts to move them around. How many games feature their crates on pallets? How many games even feature pallets? And for the grand prize: How in the heck do they get crates in those crazy places where a forklift wouldn’t even fit?

The Chinese Tattoo Prank

Chinese-Tattoo-Designs-36I’ve mentioned The Chinese Tattoo Prank to people so much that I figured I might as well post a link to it here. Go read about what happened when some poor girl found out her trendy new tattoo of a Chinese character translated to “bean curd” when she thought it meant “inner peace.”

Brought to you by Zug.com, the same guys who brought you the The Credit Card Prank.

Avast, Ye Scurvy Dogs!

Arr! Surrender yer booty or prepared to be boarded!

Aye, me hearties! It be the day when we give proper grammar and spelling the old heave-ho and embrace that which is Talk Like a Pirate Day! Show yer pirate heritage or just confuse the blazes outta some landlubber by talking like a pirate today!

TLAPD + working in a seafood restaurant = I am so going to get fired today.