The Crate Review System

Apparently a rating system was created years ago to judge First-Person Shooter (FPS) games based on how long you can play the game before you see a crate or barrel. Supposedly, the longer you can play the game without finding either, the better the game is.Old-Crate-241-Design-psd4933

Very funny article indeed, but the sad fact of the matter is that encountering a crate or barrel in any FPS game is not a matter of “if,” but “when.”

It seems that level designers can’t even place their unimaginative crates and barrels in a logical manner. In the real world, crates and barrels are needed for carrying things that are too heavy to for a cardboard box. Therefore, they are almost exclusively found on top of pallets, and require forklifts to move them around. How many games feature their crates on pallets? How many games even feature pallets? And for the grand prize: How in the heck do they get crates in those crazy places where a forklift wouldn’t even fit?

One thought on “The Crate Review System

  1. Austin Mathis

    Hrm, interesting, i just think of crates when i shoot through a crate and headshot someone :P, but very good point.

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